Work in progress | Gameplay concept renders

 Back to Home page

In-game screenshot, one

EnlargeEnlarge

Toy World

Modeling, texturing, lighting and rendering of the scene. Alien character, trees and backdrop elements are re-purposed assets. 3DSmax, Photoshop, Z-Brush, V-Ray. Terrain is created through diorama building methods and macro photography.p>

Concept renders of game proposal

EnlargeEnlarge

Toy World

Modeling, texturing, lighting and rendering of the scene. Alien character, trees and backdrop elements are re-purposed assets. 3DSmax, Photoshop, Z-Brush, V-Ray. Terrain is created through diorama building methods and macro photography.

In-game screenshot, one

EnlargeEnlarge

Toy World

Modeling, texturing, lighting and rendering of the scene. Alien character, trees and backdrop elements are re-purposed assets. 3DSmax, Photoshop, Z-Brush, V-Ray. Terrain is created through diorama building methods and macro photography.

Classic Tin Toys

EnlargeEnlarge

Classic Tin Toys

Tin Toy rocket and spaceman, inspired and modeled after retro toys. 3DSMax, Photoshop, Z-Brush with helping of CrazyBump. Rendered in VRay. Character rigged and posed via Character Studio.

Classic Tin Toys

EnlargeEnlarge

Classic Tin Toys

Modeling, texturing, lighting and rendering of the objects to be used in a scene. 3DSmax, Photoshop, Z-Brush, CrazyBump. Rendered in VRay.