Ivan Bouinatchov
203 Superior Dr Apt B Campbell, CA 95008
(323) 828-9062
| ivan@ivan3d.com
Objective
To participate in a collective effort with a team of my
peers in creating the best game product: technologically a trendsetter,
visually enticing and a financial runaway hit. On my end I bring expert
modeling and art skills, thorough understanding of the modern technologies and
development process, desire to continuously advance my own skills and help
mentor others —in order to create that best of breed product.
Work Experience
02/2009-Present
Cryptic
Studios, Los Gatos, CA | Staff Environment Artist
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Creation of geometry, materials and textures for props, interior levels, space maps and procedural terrain brushes on a tightly scheduled production cycle.
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Use of proprietary live update game editor to create extra-terrestrial terrain, interior and space sectors. Responsibilities included creating environments to specific IP and/or designer specification, lighting and setting up environment kits for procedural terrain/interior generation.
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Documenting issues, recurring problems and proactive solutions from my experience on the project and prior production.
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Mentoring junior artists in use of tools and IP required quality guidelines.
07/2003-11/2008
Pandemic
Studios, Los Angeles, CA | 3D Artist, assets and environment
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Performed my tasks as environment artist, expanding into creation of vehicles/military hardware as needed.
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Completed full production on three shipped projects
and worked as part of a core team in original IP development. Participated in short-notice help on
other projects and in other locations.
-
Quickly and efficiently adapted to inner workings
and requirements of the new teams and projects, including adaptation to new art
styles, new software and production pipeline.
-
When presented with an opportunity, performed on a
Senior Level and as a Junior Lead in weapon and vehicle research and creation.
05/2002-07/2003
BlackOps Entertainment, Santa Monica, CA
| 3D Artist, assets and environment
-
Project hire to aid in completion of a project.
Took over creation and polish of a number of levels, assets and areas.
-
Quickly adapted to the project and performed in a
senior role.
- Have worked on three shipped projects and developed
close working relationship with the team and supervisors.
03/2002-05/2002
7
Studios, Santa Monica, CA | 3D Artist, environment
-
Project hire to aid in creation of terrain and
other assets for the game environment
-
Performed my tasks in timely manner and met all the
requirements and deadlines
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Learn proprietary and PS2 tools
02/2000-01/2003
Viewpoint
Corporation, New York | NY Technical Producer
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Trained new hires in use of 3D capture systems and
software
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Trained new hires to generate proper content for
the proprietary web plug-in
-
Lead the most challenging projects, often without
proper R & D time
-
Documented and distributed results of research
1999-2000
MetaStream, division of MetaCreations, Princeton, NJ | Senior Lead Artist
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Produced photo realistic content for the
proprietary 3D Web plug-in
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R&D of proper modeling techniques for
proprietary technology
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Distribute of the acquired knowledge
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Tested and utilized 3D proprietary scanning
technology (laser and structured light)
1997-1999
Viewpoint
Digital, Los Angeles, CA | 3D Modeler
-
3D modeler, texture creator and mapper
-
Proficient in digitizing and CAD modeling from
plans and blueprints
-
Beta-testing 3D laser scanning hardware and
software
Education
1996-1997, Crane
Royer Studios, Los Angeles, CA | BA
Equivalent
Graduated
from a program designed to provide individuals with necessary skills to succeed
in traditional animation or computer arts industries. Hours taken in the
program are equivalent to that of Bachelor Degree.
Applicable Software Knowledge
Proficiently and used in
production:
-
3D Studio Max (3.1 through 9)
-
Maya (5.0 through 2008)
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Softimage XSI (5.11 through 7)
-
Photoshop (7 through CS3)
Understanding and good
knowledge of:
Shipped Titles
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Star Trek Online MMO (Cryptic Studios / Atari) - production, launch and live teams
-
Undisclosed Project (Pandemic / EA) - core team and
proof of concept
-
Lord of the Rings: Conquest (Pandemic / EA) -
additional art, PS3/Xbox360
-
Mercenaries 2: World in Flames (Pandemic / EA) -
full production, PS3/360
-
Full Spectrum Warrior 2: Ten Hammers (Pandemic /
THQ) – full production
-
Full Spectrum Warrior (Pandemic / THQ) – full
production
-
Destroy All Humans (Pandemic / THQ) –
additional art
-
Fugitive Hunter (Black Ops / Atari) - full
production
-
T3: Rise of the machines (Black Ops / Atari) - full
production
-
The X Files: Resist or Serve (Black Ops / Vivendi
Universal) - additional art
-
Defender (7 Studios / Midway) - contract work,
credits FMV
-
Ultima
On-Line: Blackthorn's Revenge (Origin) - freelance work, no credit
-
Microsoft Baseball '99 (Microsoft) - as part of
outsourced work